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kwak250

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Everything posted by kwak250

  1. Tfft I had a friend who reminded me of you. My god he could talk absolute boll0x and made up so much sh7t. Your real name isn't Tim the twa7 by and chance?
  2. If they both are wearing headguards I think it will be a boring fight. Really want to see Paul getting ktf out but it's not going to be this fight. Need a Tyson fury or Aj fight against Paul and then I would be interested. Should be no guards and winner takes all otherwise its like snoop said in the last tyson fight. Like two old drunk men fighting at a bbq.
  3. My 10 year old pc still works but even after spending around 12k on upgrading the pc you still are not going to come close to a new pc Still lasted well but for lots of graphic programs we use it was very slow but worked Happy with my new pc wish i bought it before spending the 12k on cpu/gpu/ram/ssd but its a good emergency computer My new pc should be fine for years and with new pcs having usb4.0 vs usb2.0 you can only upgrade so much before nothing is left from the original build My MB is all that is left even the case and power supply have changed Could make a new pc out of the parts if i bought another PS
  4. Spent about 25k on a pc a few months back kept throwing money at an old pc and made it quicker but not near what even a 25k new pc will do lots on advice/Jib No point buying a 2nd hand pc unless you know who is selling it.
  5. Did they ask if you wanted sugar in your tea? I am sure they are unaware about pig farms
  6. Luckily not what I am after but if its possible anywhere else in Thailand then for a price I would disagree. Anything is possible at a price.
  7. Not seen any but most websites that build homes will build nationwide , Just not even found any that are how we would like it. Might have to have a trip to Hua hin as plenty of suitable pool villas there. I am sure they will be able to help It's not exactly rural only 5 minutes from the centre.
  8. Any large builder would be fine that has made similar types of homes Not wanting a local somchai really but not finding anywhere that will build anything like these or i am looking at the wrong home building websites?
  9. Hi going to build North of Ayutthaya Just a sample really open to any builders that have built similar as the inside can be changed around to suit.
  10. Looking at have a pool villa built. Anyone know a good builder who builds these types of houses. Currently living in a 2 storey house which is so cool downstairs that makes me want to have a 2 storey house to keep it cooler . Would love to see plans of different styles This would be ok but was the first one i saw on a google search.
  11. Hey! It’s been a while since I’ve posted- Now, I have a consistent problem where I open my mouth intending to add just a sentence to a conversation and a nine-volume encyclopedia pops out instead. Accordingly, my attempt to answer the poster succinctly turned into a post-long response that I decided might as well just be a post, so here it is! Thanks for your comment! You may be right that Spider-verse isn’t the best example, and certainly I wouldn’t hold it up as an example of the kind of production I intend to create--just as a very good example of stylized CG. I suspect that rendering in a stylized way, and making this style work with their existing methods, was quite expensive for SPI! I recall an artist who worked on Paper Man describing it as twice the work of ordinary CG. That's certainly a danger with stylized approaches--but I think it's an avoidable one. The problem, it seems to me, is that you really can't approach this sort of production as if it were conventional CG, with a conventional methodology and pipeline, and expect to reap the cost benefits I think are potentially realizable with it. You'd have to treat this kind of production very differently. For instance, you mention simulation as something that would be difficult with non-continuous motion, and you're quite correct. So simulation itself would be the first thing on the chopping block for the production, outside of the occasional FX shot. It's one of the many steps that gums up the works of CG production and prevents us from getting to that an-artist-can-sit-down-and-just-make-something state. Plus I generally don't like its results on an artistic basis (at least in this stylized context). When traditional animators animate clothed characters, the clothing takes part in the character's silhouette and becomes a part of the performance. They never had any difficulty animating cloth by hand. Yes, I am actually claiming that hand-animating cloth would be faster then simulating it, and I know how insane that sounds from a conventional CG perspective. But stylization completely changes the game. Consider the monkey test I posted a few months back. The monkey is unclothed, of course, but there definitely parts of his body that require secondary animation, notably his hair tufts and ears. The hair tufts at least would most likely be simulated if this shot were approached in a conventional manner. The way I approached the shot was not only to animate them by hand, but to animate them from the very beginning--the very first key poses I put down already included the ears and hair tufts as an inherent aspect of those poses, already contributing to silhouettes and arcs. It’s pretty difficult to get an accurate idea of exactly what percentage of my time animating the shot was devoted to them, but I’m going to guess it was only a few percent. This is only possible because the stylized look allowed me to ignore the “higher frequency” details that would be required for a fully rendered character, and I expect these same details would also be unnecessary for character clothing. I’m much more interested in character silhouettes then I am in wrinkles and clothing detail, so some simple secondary that’s really just part of the character’s pose would actually be more effective. The idea here is that this isn’t just any form of stylization--it’s a specifically chosen set of stylizations that support each other in the goal of massively reducing the amount of work involved. And that means choosing subjects that work with the grain of those stylistic choices. For instance, you may be wondering how I’d approach a long flowing cape or a long coat. The answer is...I wouldn’t. I wouldn’t generally put characters in long coats or capes. There are about a million stories you could tell that don’t require anyone to wear a cape. Creating low-cost CG in this manner would be about making the design choices that let you get the most bang for your buck production-value wise while maintaining the essentials of character animation, a very different goal then that which I suspect drives companies like SPI and Disney to create stylized CG. This also applies to the NPR rendering. There are a lot of ways to approach this problem, and some may be very time consuming! The two-tone methods I’m using here aren’t, though. I was able, as an individual with some understanding of the problem but no custom tools, to sit down and do the shading for the Monkey test without much trouble. Partly this is again choosing the most direct path to something that both looks good and is efficient to create. The simple two-tone present in the monkey test carries far less detail then the more painterly frames from Spider-verse, but I think it wouldn’t have any difficulty supporting emotionally engaging characters or exciting action scenes. That said, the efficiency of this process could be improved a lot, and there’s a lot of room for R&D here--there’s still a required level of manual tweaking that I’d like to get rid of, and the two tone shapes could be improved. I’m hoping to tackle some of those problems this year. There’s still the question of how that process, however reasonable on a small scale, would scale up to a large production like a feature film. In many ways, it may help to think of the look development for such a production as being less like a conventional film production pipeline, and more like a game. Ideally, except for certain FX shots, such a production would not even have a rendering/compositing stage--what you would see working on the shot would simply be the shot. It might be quite literally “in-engine” if using a game engine as the hub of production turns out to be the right way to approach it (this is something I’m getting more and more interested in). While this doesn’t remove all potential issues with scaling the approach to feature film size, I think it does drastically simplify the problem. Of course, we haven’t actually produced a long-form project using these techniques, and I’m sure there are going to be unforeseen roadblocks, so we shall see! In any case, thanks again for your comment! I hope this illuminates how I envision this production process being different from the way I imagine that Spider-verse is being done, and why I think that the immense cost gains I’m claiming here are achievable.
  12. Saying a vehicle is recharged while having a cup of coffee is the same as me say to my wife that i am just going for a quick drink. Now that could mean i will be back in half an hour or at 5am If i am going to get my car filled up then it should be 10 minutes tops Saying this i have found a great excuse to go to the bars for a few hours . Buy an EV . Come back rat a55ed at 4am talking about WLTP and NEDC cable rating bo77ocks
  13. This right here is why i would not buy a EV car Would prefer a 10 year old honda jazz
  14. They probably were unaware you were trying Somchai in his 1997 Dmax isnt really left for dead
  15. Exactly. I expect khunLA has super fast solar charging stations positioned every 300km across Thailand all padlocked up with a little air con room and a camp bed in itt.
  16. So a full charge 8 hours To be honest I can see it would be fine for using around town but so.eone said you can charge the same time as a quick coffee and a toilet break. They must have prostate trouble and amazon must be flying over to Vietnam to get the beans when you order
  17. Ever been to the F1 or a motogp Used to love watching the bikes at the tt races. Not going to be the same with electic bikes .
  18. Just want to leave this here Yes I know they are expensive but what a sound . I know one day we all will have to drive the EV sh7tboxes but some of these ice vehicles sounded so good. something nobody ever will say about an EV car .
  19. 6 mins for 400km is this true if so that is impressive still wouldn't buy one .
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